FSMSADF::Actor Member List

This is the complete list of members for FSMSADF::Actor, including all inherited members.
Actor(GraphComponent c)FSMSADF::Actor
addPort(Port *p)FSMSADF::Actor
clone(GraphComponent c) const FSMSADF::Actor
constructFromXML(const CNodePtr actorNode)FSMSADF::Actor
constructPropertiesFromXML(Scenario *s, const CNodePtr actorPropertiesNode)FSMSADF::Actor
convertPropertiesToXML(Scenario *s, const CNodePtr actorPropertiesNode)FSMSADF::Actor
convertToXML(const CNodePtr actorNode)FSMSADF::Actor
create(GraphComponent c) const FSMSADF::Actor
createCopy(GraphComponent c) const FSMSADF::Actor
createPort(GraphComponent &c)FSMSADF::Actor
createPort(const Port::PortType type)FSMSADF::Actor
defaultProcessorTypeFSMSADF::Actor [private]
getDefaultProcessorType() const FSMSADF::Actor [inline]
getDefaultScenario() const FSMSADF::Actor [private]
getExecutionTimeOfScenario(Scenario *s, const CString &processorType) const FSMSADF::Actor
getId() const FSMSADF::GraphComponent [inline]
getName() const FSMSADF::GraphComponent [inline]
getParent() const FSMSADF::GraphComponent [inline]
getPort(const CId id)FSMSADF::Actor
getPort(const CString &name)FSMSADF::Actor
getPorts()FSMSADF::Actor [inline]
getProcessorType(const CString &type) const FSMSADF::Actor
getProcessorTypes() const FSMSADF::Actor [inline]
getScenarioGraph() const FSMSADF::Actor [inline]
getStateSizeOfScenario(Scenario *s, const CString &processorType) const FSMSADF::Actor
getType() const FSMSADF::Actor [inline]
GraphComponent(GraphComponent *parent, const CId id)FSMSADF::GraphComponent
GraphComponent(GraphComponent *parent, const CId id, const CString &name)FSMSADF::GraphComponent
isConnected() const FSMSADF::Actor
isolateScenario(Scenario *s)FSMSADF::Actor
operator<<(ostream &out, Actor &a)FSMSADF::Actor [friend]
portsFSMSADF::Actor [private]
print(ostream &out)FSMSADF::Actor
processorTypesFSMSADF::Actor [private]
removePort(const CString &name)FSMSADF::Actor
setDefaultProcessorType(const CString &t)FSMSADF::Actor [inline]
setExecutionTimeOfScenario(Scenario *s, const CString &processorType, const Time t)FSMSADF::Actor
setId(CId i)FSMSADF::GraphComponent [inline]
setName(const CString &n)FSMSADF::GraphComponent [inline]
setParent(GraphComponent *p)FSMSADF::GraphComponent [inline]
setProcessorTypes(const ProcessorTypes &p)FSMSADF::Actor
setStateSizeOfScenario(Scenario *s, const CString &processorType, const Size sz)FSMSADF::Actor
setType(const CString &t)FSMSADF::Actor [inline]
typeFSMSADF::Actor [private]
~Actor()FSMSADF::Actor
~GraphComponent()FSMSADF::GraphComponent [inline, virtual]