SDFstateSpaceListScheduler::TransitionSystem Class Reference

Collaboration diagram for SDFstateSpaceListScheduler::TransitionSystem:

List of all members.

Classes

class  State

Public Types

typedef list< StateStates
typedef States::iterator StatesIter

Public Member Functions

 TransitionSystem (BindingAwareSDFG *bg)
 ~TransitionSystem ()
TDtime execSDFgraph ()

Private Member Functions

bool storeState (State &s, StatesIter &pos)
void clearStoredStates ()
TDtime computeThroughput (const StatesIter cycleIter)
bool actorReadyToFire (SDFactor *a)
void startActorFiring (TimedSDFactor *a)
bool actorReadyToEnd (SDFactor *a)
void endActorFiring (SDFactor *a)
SDFtime clockStep ()
void initOutputActor ()
void initStaticOrderSchedules ()

Private Attributes

BindingAwareSDFGbindingAwareSDFG
SDFactoroutputActor
TCnt outputActorRepCnt
State currentState
State previousState
States storedStates
vector< SDFactorsactorReadyList
vector< bool > procIdle

Member Typedef Documentation


Constructor & Destructor Documentation

SDFstateSpaceListScheduler::TransitionSystem::TransitionSystem ( BindingAwareSDFG bg  )  [inline]

References bindingAwareSDFG, initOutputActor(), and initStaticOrderSchedules().

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SDFstateSpaceListScheduler::TransitionSystem::~TransitionSystem (  )  [inline]

Member Function Documentation

bool SDFstateSpaceListScheduler::TransitionSystem::actorReadyToEnd ( SDFactor a  )  [private]

actorReadyToEnd () The function returns true when the actor is ready to end its firing. Else the function returns false.

References SDFstateSpaceListScheduler::TransitionSystem::State::actClk, currentState, and SDFcomponent::getId().

Referenced by execSDFgraph().

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bool SDFstateSpaceListScheduler::TransitionSystem::actorReadyToFire ( SDFactor a  )  [private]

actorReadyToFire () The function returns true when the actor is ready to fire in state s. Else it returns false.

References actorReadyList, bindingAwareSDFG, c, CH_TOKENS, BindingAwareSDFG::getBindingOfActorToTile(), SDFport::getChannel(), SDFcomponent::getId(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), SDFactor::portsEnd(), and procIdle.

Referenced by execSDFgraph().

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void SDFstateSpaceListScheduler::TransitionSystem::clearStoredStates (  )  [inline, private]

References storedStates.

Referenced by execSDFgraph().

SDFtime SDFstateSpaceListScheduler::TransitionSystem::clockStep (  )  [private]

clockStep () The function progresses time till the first end of firing transition becomes enabled. The time step is returned. In case of deadlock, the time step is equal to UINT_MAX.

References a, SDFstateSpaceListScheduler::TransitionSystem::State::actClk, bindingAwareSDFG, currentState, BindingAwareSDFG::getTDMAsizeOnTile(), SDFstateSpaceListScheduler::TransitionSystem::State::glbClk, SDFgraph::nrActors(), BindingAwareSDFG::nrTilesInPlatformGraph(), and SDFstateSpaceListScheduler::TransitionSystem::State::tdmaPos.

Referenced by execSDFgraph().

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TDtime SDFstateSpaceListScheduler::TransitionSystem::computeThroughput ( const StatesIter  cycleIter  )  [private]

computeThroughput () The function calculates the throughput of the states on the cycle. Its value is equal to the average number of firings of an actor per time unit.

References SDFstateSpaceListScheduler::TransitionSystem::State::glbClk, and storedStates.

Referenced by execSDFgraph().

void SDFstateSpaceListScheduler::TransitionSystem::endActorFiring ( SDFactor a  )  [private]

endActorFiring () Produce tokens on all output channels and remove the actor firing from the list of active firings.

References SDFstateSpaceListScheduler::TransitionSystem::State::actClk, bindingAwareSDFG, c, currentState, BindingAwareSDFG::getBindingOfActorToTile(), SDFport::getChannel(), SDFcomponent::getId(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), SDFactor::portsEnd(), procIdle, and PRODUCE.

Referenced by execSDFgraph().

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void SDFstateSpaceListScheduler::TransitionSystem::initOutputActor (  )  [private]

initOutputActor () The function selects an actor to be used as output actor in the state transition system.

References a, SDFgraph::actorsBegin(), SDFgraph::actorsEnd(), bindingAwareSDFG, FSMSADF::computeRepetitionVector(), SDFcomponent::getId(), outputActor, and outputActorRepCnt.

Referenced by TransitionSystem().

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void SDFstateSpaceListScheduler::TransitionSystem::initStaticOrderSchedules (  )  [private]

initStaticOrderSchedules () The function assigns empty static-order schedules to the processors.

References bindingAwareSDFG, BindingAwareSDFG::getScheduleOnTile(), and BindingAwareSDFG::nrTilesInPlatformGraph().

Referenced by TransitionSystem().

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void SDFstateSpaceListScheduler::TransitionSystem::startActorFiring ( TimedSDFactor a  )  [private]
bool SDFstateSpaceListScheduler::TransitionSystem::storeState ( State s,
StatesIter pos 
) [private]

storeState () The function stores the state s on whenever s is not already in the list of storedStates. When s is stored, the function returns true. When the state s is already in the list, the state s is not stored. The function returns false. The function always sets the pos variable to the position where the state s is in the list.

References storedStates.

Referenced by execSDFgraph().


Member Data Documentation


The documentation for this class was generated from the following files: