SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem Class Reference
Classes | |
class | State |
Public Types | |
typedef list< State > | States |
typedef States::iterator | StatesIter |
Public Member Functions | |
TransitionSystem (TimedSDFgraph *gr) | |
~TransitionSystem () | |
TDtime | execSDFgraph (SDFactor *srcActor, SDFactor *dstActor, vector< SDFtime > &timeSrcFire, vector< SDFtime > &timeDstFire, uint distance) |
Private Member Functions | |
bool | storeState (State &s, StatesIter &pos) |
void | clearStoredStates () |
TDtime | computeThroughput (const StatesIter cycleIter) |
bool | actorReadyToFire (SDFactor *a) |
void | startActorFiring (TimedSDFactor *a) |
bool | actorReadyToEnd (SDFactor *a) |
void | endActorFiring (SDFactor *a) |
SDFtime | clockStep () |
void | initOutputActor () |
Private Attributes | |
TimedSDFgraph * | g |
CId | outputActor |
TCnt | outputActorRepCnt |
State | currentState |
State | previousState |
States | storedStates |
Member Typedef Documentation
typedef States::iterator SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::StatesIter |
Constructor & Destructor Documentation
SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::TransitionSystem | ( | TimedSDFgraph * | gr | ) | [inline] |
SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::~TransitionSystem | ( | ) | [inline] |
Member Function Documentation
bool SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::actorReadyToEnd | ( | SDFactor * | a | ) | [private] |
actorReadyToEnd () The function returns true when the actor is ready to end its firing. Else the function returns false.
References SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::actClk, currentState, and SDFcomponent::getId().
Referenced by execSDFgraph().
bool SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::actorReadyToFire | ( | SDFactor * | a | ) | [private] |
actorReadyToFire () The function returns true when the actor is ready to fire in state s. Else it returns false.
References c, CH_TOKENS, SDFport::getChannel(), SDFcomponent::getId(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), and SDFactor::portsEnd().
Referenced by execSDFgraph().
void SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::clearStoredStates | ( | ) | [inline, private] |
References storedStates.
Referenced by execSDFgraph().
SDFtime SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::clockStep | ( | ) | [private] |
clockStep () The function progresses time till the first end of firing transition becomes enabled. The time step is returned. In case of deadlock, the time step is equal to UINT_MAX.
References a, SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::actClk, currentState, g, SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::glbClk, and SDFgraph::nrActors().
Referenced by execSDFgraph().
TDtime SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::computeThroughput | ( | const StatesIter | cycleIter | ) | [private] |
computeThroughput () The function calculates the throughput of the states on the cycle. Its value is equal to the average number of firings of an actor per time unit.
References SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::glbClk, and storedStates.
Referenced by execSDFgraph().
void SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::endActorFiring | ( | SDFactor * | a | ) | [private] |
endActorFiring () Produce tokens on all output channels and remove the actor firing from the list of active firings.
References SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::actClk, c, currentState, SDFport::getChannel(), SDFcomponent::getId(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), SDFactor::portsEnd(), and PRODUCE.
Referenced by execSDFgraph().
TDtime SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::execSDFgraph | ( | SDFactor * | srcActor, | |
SDFactor * | dstActor, | |||
vector< SDFtime > & | timeSrcFire, | |||
vector< SDFtime > & | timeDstFire, | |||
uint | distance | |||
) |
execSDFgraph() Execute the SDF graph till a deadlock is found or a recurrent state. The throughput is returned.
References a, actorReadyToEnd(), actorReadyToFire(), SDFgraph::actorsBegin(), SDFgraph::actorsEnd(), c, SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::ch, CH, SDFgraph::channelsBegin(), SDFgraph::channelsEnd(), SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::clear(), clearStoredStates(), clockStep(), computeThroughput(), currentState, endActorFiring(), g, SDFcomponent::getId(), SDFchannel::getInitialTokens(), SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::glbClk, SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::init(), SDFgraph::nrActors(), SDFgraph::nrChannels(), outputActor, outputActorRepCnt, previousState, startActorFiring(), and storeState().
Referenced by SDFstateSpaceSelfTimedLatencyAnalysis::analyze().
void SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::initOutputActor | ( | ) | [private] |
initOutputActor () The function selects an actor to be used as output actor in the state transition system.
References a, SDFgraph::actorsBegin(), SDFgraph::actorsEnd(), FSMSADF::computeRepetitionVector(), g, SDFcomponent::getId(), outputActor, and outputActorRepCnt.
Referenced by TransitionSystem().
void SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::startActorFiring | ( | TimedSDFactor * | a | ) | [private] |
startActorFiring () Start the actor firing. Remove tokens from all input channels and add the actor firing to the list of active actor firings and advance sequence position.
References SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::State::actClk, c, CONSUME, currentState, SDFport::getChannel(), TimedSDFactor::getExecutionTime(), SDFcomponent::getId(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), and SDFactor::portsEnd().
Referenced by execSDFgraph().
bool SDFstateSpaceSelfTimedLatencyAnalysis::TransitionSystem::storeState | ( | State & | s, | |
StatesIter & | pos | |||
) | [private] |
storeState () The function stores the state s on whenever s is not already in the list of storedStates. When s is stored, the function returns true. When the state s is already in the list, the state s is not stored. The function returns false. The function always sets the pos variable to the position where the state s is in the list.
References storedStates.
Referenced by execSDFgraph().
Member Data Documentation
Referenced by actorReadyToEnd(), clockStep(), endActorFiring(), execSDFgraph(), and startActorFiring().
Referenced by clockStep(), execSDFgraph(), initOutputActor(), and TransitionSystem().
Referenced by execSDFgraph(), and initOutputActor().
Referenced by execSDFgraph(), and initOutputActor().
Referenced by execSDFgraph().
Referenced by clearStoredStates(), computeThroughput(), and storeState().
The documentation for this class was generated from the following files: