SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem Class Reference

Collaboration diagram for SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem:

List of all members.

Classes

class  State

Public Types

typedef list< StateStates
typedef States::iterator StatesIter

Public Member Functions

 TransitionSystem (TimedSDFgraph *gr)
 ~TransitionSystem ()
CFraction execSDFgraphSelfTimed ()
CFraction execSDFgraphStaticPeriodic (const vector< vector< long long int > > &startTime, const long long int period)

Private Member Functions

bool storeState (State &s, StatesIter &pos)
void clearStoredStates ()
CFraction computeThroughput (const StatesIter cycleIter)
bool actorReadyToFire (SDFactor *a)
void startActorFiring (TimedSDFactor *a)
bool actorReadyToEnd (SDFactor *a)
void endActorFiring (SDFactor *a)
SDFtime clockStep (SDFtime step=UINT_MAX)
void initOutputActor ()

Private Attributes

TimedSDFgraphg
CId outputActor
TCnt outputActorRepCnt
State currentState
States storedStates

Member Typedef Documentation


Constructor & Destructor Documentation

SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::TransitionSystem ( TimedSDFgraph gr  )  [inline]

References g, and initOutputActor().

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SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::~TransitionSystem (  )  [inline]

Member Function Documentation

bool SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::actorReadyToEnd ( SDFactor a  )  [private]

actorReadyToEnd () The function returns true when the actor is ready to end its firing. Else the function returns false.

References SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::actClk, currentState, and SDFcomponent::getId().

Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().

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bool SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::actorReadyToFire ( SDFactor a  )  [private]

actorReadyToFire () The function returns true when the actor is ready to fire in state s. Else it returns false.

References c, CH_TOKENS, SDFport::getChannel(), SDFcomponent::getId(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), and SDFactor::portsEnd().

Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().

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void SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::clearStoredStates (  )  [inline, private]
SDFtime SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::clockStep ( SDFtime  step = UINT_MAX  )  [private]

clockStep () The function progresses time till the first end of firing transition becomes enabled. The time step is returned. In case of deadlock, the time step is equal to UINT_MAX.

References a, SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::actClk, currentState, g, SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::glbClk, and SDFgraph::nrActors().

Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().

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CFraction SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::computeThroughput ( const StatesIter  cycleIter  )  [private]

computeThroughput () The function calculates the throughput of the states on the cycle. Its value is equal to the average number of firings of an actor per time unit.

References SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::glbClk, and storedStates.

Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().

void SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::endActorFiring ( SDFactor a  )  [private]

endActorFiring () Produce tokens on all output channels and remove the actor firing from the list of active firings.

References SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::actClk, c, currentState, SDFport::getChannel(), SDFcomponent::getId(), SDFcomponent::getName(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), SDFactor::portsEnd(), and PRODUCE.

Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().

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CFraction SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::execSDFgraphStaticPeriodic ( const vector< vector< long long int > > &  startTime,
const long long int  period 
)
void SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::initOutputActor (  )  [private]

initOutputActor () The function selects an actor to be used as output actor in the state transition system.

References a, SDFgraph::actorsBegin(), SDFgraph::actorsEnd(), FSMSADF::computeRepetitionVector(), g, SDFcomponent::getId(), outputActor, and outputActorRepCnt.

Referenced by TransitionSystem().

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void SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::startActorFiring ( TimedSDFactor a  )  [private]

startActorFiring () Start the actor firing. Remove tokens from all input channels and add the actor firing to the list of active actor firings and advance sequence position.

References SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::actClk, c, CONSUME, currentState, SDFport::getChannel(), TimedSDFactor::getExecutionTime(), SDFcomponent::getId(), SDFcomponent::getName(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), and SDFactor::portsEnd().

Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().

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bool SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::storeState ( State s,
StatesIter pos 
) [private]

storeState () The function stores the state s on whenever s is not already in the list of storedStates. When s is stored, the function returns true. When the state s is already in the list, the state s is not stored. The function returns false. The function always sets the pos variable to the position where the state s is in the list.

References storedStates.

Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().


Member Data Documentation


The documentation for this class was generated from the following files: