SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem Class Reference
Classes | |
class | State |
Public Types | |
typedef list< State > | States |
typedef States::iterator | StatesIter |
Public Member Functions | |
TransitionSystem (TimedSDFgraph *gr) | |
~TransitionSystem () | |
CFraction | execSDFgraphSelfTimed () |
CFraction | execSDFgraphStaticPeriodic (const vector< vector< long long int > > &startTime, const long long int period) |
Private Member Functions | |
bool | storeState (State &s, StatesIter &pos) |
void | clearStoredStates () |
CFraction | computeThroughput (const StatesIter cycleIter) |
bool | actorReadyToFire (SDFactor *a) |
void | startActorFiring (TimedSDFactor *a) |
bool | actorReadyToEnd (SDFactor *a) |
void | endActorFiring (SDFactor *a) |
SDFtime | clockStep (SDFtime step=UINT_MAX) |
void | initOutputActor () |
Private Attributes | |
TimedSDFgraph * | g |
CId | outputActor |
TCnt | outputActorRepCnt |
State | currentState |
States | storedStates |
Member Typedef Documentation
typedef States::iterator SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::StatesIter |
Constructor & Destructor Documentation
SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::TransitionSystem | ( | TimedSDFgraph * | gr | ) | [inline] |
SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::~TransitionSystem | ( | ) | [inline] |
Member Function Documentation
bool SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::actorReadyToEnd | ( | SDFactor * | a | ) | [private] |
actorReadyToEnd () The function returns true when the actor is ready to end its firing. Else the function returns false.
References SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::actClk, currentState, and SDFcomponent::getId().
Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().
bool SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::actorReadyToFire | ( | SDFactor * | a | ) | [private] |
actorReadyToFire () The function returns true when the actor is ready to fire in state s. Else it returns false.
References c, CH_TOKENS, SDFport::getChannel(), SDFcomponent::getId(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), and SDFactor::portsEnd().
Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().
void SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::clearStoredStates | ( | ) | [inline, private] |
References storedStates.
Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().
SDFtime SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::clockStep | ( | SDFtime | step = UINT_MAX |
) | [private] |
clockStep () The function progresses time till the first end of firing transition becomes enabled. The time step is returned. In case of deadlock, the time step is equal to UINT_MAX.
References a, SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::actClk, currentState, g, SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::glbClk, and SDFgraph::nrActors().
Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().
CFraction SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::computeThroughput | ( | const StatesIter | cycleIter | ) | [private] |
computeThroughput () The function calculates the throughput of the states on the cycle. Its value is equal to the average number of firings of an actor per time unit.
References SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::glbClk, and storedStates.
Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().
void SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::endActorFiring | ( | SDFactor * | a | ) | [private] |
endActorFiring () Produce tokens on all output channels and remove the actor firing from the list of active firings.
References SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::actClk, c, currentState, SDFport::getChannel(), SDFcomponent::getId(), SDFcomponent::getName(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), SDFactor::portsEnd(), and PRODUCE.
Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().
CFraction SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::execSDFgraphSelfTimed | ( | ) |
execSDFgraphSelfTimed() Execute the SDF graph till a deadlock is found or a recurrent state. The throughput is returned.
References a, actorReadyToEnd(), actorReadyToFire(), SDFgraph::actorsBegin(), SDFgraph::actorsEnd(), c, CH, SDFgraph::channelsBegin(), SDFgraph::channelsEnd(), SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::clear(), clearStoredStates(), clockStep(), computeThroughput(), currentState, endActorFiring(), g, SDFcomponent::getId(), SDFchannel::getInitialTokens(), SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::glbClk, SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::init(), SDFgraph::nrActors(), SDFgraph::nrChannels(), outputActor, outputActorRepCnt, printState(), startActorFiring(), and storeState().
Referenced by SDFstateSpaceStaticPeriodicSchedulerChao::schedule().
CFraction SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::execSDFgraphStaticPeriodic | ( | const vector< vector< long long int > > & | startTime, | |
const long long int | period | |||
) |
execSDFgraphStaticPeriodic() Execute the SDF graph following the supplied schedule. The function returns the throughput of the graph under the given schedule or zero when the schedule cannot be met.
References a, actorReadyToEnd(), actorReadyToFire(), SDFgraph::actorsBegin(), SDFgraph::actorsEnd(), c, CH, SDFgraph::channelsBegin(), SDFgraph::channelsEnd(), SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::clear(), clearStoredStates(), clockStep(), computeThroughput(), currentState, endActorFiring(), g, SDFcomponent::getId(), SDFchannel::getInitialTokens(), SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::glbClk, SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::init(), SDFgraph::nrActors(), SDFgraph::nrChannels(), outputActor, outputActorRepCnt, printState(), startActorFiring(), and storeState().
Referenced by SDFstateSpaceStaticPeriodicSchedulerChao::schedule().
void SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::initOutputActor | ( | ) | [private] |
initOutputActor () The function selects an actor to be used as output actor in the state transition system.
References a, SDFgraph::actorsBegin(), SDFgraph::actorsEnd(), FSMSADF::computeRepetitionVector(), g, SDFcomponent::getId(), outputActor, and outputActorRepCnt.
Referenced by TransitionSystem().
void SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::startActorFiring | ( | TimedSDFactor * | a | ) | [private] |
startActorFiring () Start the actor firing. Remove tokens from all input channels and add the actor firing to the list of active actor firings and advance sequence position.
References SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::State::actClk, c, CONSUME, currentState, SDFport::getChannel(), TimedSDFactor::getExecutionTime(), SDFcomponent::getId(), SDFcomponent::getName(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), and SDFactor::portsEnd().
Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().
bool SDFstateSpaceStaticPeriodicSchedulerChao::TransitionSystem::storeState | ( | State & | s, | |
StatesIter & | pos | |||
) | [private] |
storeState () The function stores the state s on whenever s is not already in the list of storedStates. When s is stored, the function returns true. When the state s is already in the list, the state s is not stored. The function returns false. The function always sets the pos variable to the position where the state s is in the list.
References storedStates.
Referenced by execSDFgraphSelfTimed(), and execSDFgraphStaticPeriodic().
Member Data Documentation
Referenced by actorReadyToEnd(), clockStep(), endActorFiring(), execSDFgraphSelfTimed(), execSDFgraphStaticPeriodic(), and startActorFiring().
Referenced by clockStep(), execSDFgraphSelfTimed(), execSDFgraphStaticPeriodic(), initOutputActor(), and TransitionSystem().
Referenced by execSDFgraphSelfTimed(), execSDFgraphStaticPeriodic(), and initOutputActor().
Referenced by execSDFgraphSelfTimed(), execSDFgraphStaticPeriodic(), and initOutputActor().
Referenced by clearStoredStates(), computeThroughput(), and storeState().
The documentation for this class was generated from the following files: