SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem Class Reference

Collaboration diagram for SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem:

List of all members.

Classes

class  State

Public Types

typedef list< StateStates
typedef States::iterator StatesIter

Public Member Functions

 TransitionSystem (TimedSDFgraph *gr)
 ~TransitionSystem ()
TDtime execSDFgraph (const TBufSize *sp, SDFtime &period, vector< SDFtime > &startTime)

Private Member Functions

bool storeState (State &s, StatesIter &pos)
void clearStoredStates ()
TDtime computeThroughput (const StatesIter cycleIter)
bool releaseStorageSpaceSharedOutputBuffer (SDFchannel *c)
bool actorReadyToFire (SDFactor *a)
void startActorFiring (TimedSDFactor *a)
bool actorReadyToEnd (SDFactor *a)
void endActorFiring (SDFactor *a)
SDFtime clockStep (vector< SDFtime > &startTime, vector< uint > &fireCnt, SDFtime &period, TTime &globalTime)
void initOutputActor ()

Private Attributes

TimedSDFgraphg
SDFactoroutputActor
TCnt outputActorRepCnt
State currentState
States storedStates

Member Typedef Documentation


Constructor & Destructor Documentation

SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::TransitionSystem ( TimedSDFgraph gr  )  [inline]

References g, and initOutputActor().

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SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::~TransitionSystem (  )  [inline]

Member Function Documentation

bool SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::actorReadyToEnd ( SDFactor a  )  [private]

actorReadyToEnd () The function returns true when the actor is ready to end its firing. Else the function returns false.

References SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::State::actClk, currentState, and SDFcomponent::getId().

Referenced by execSDFgraph().

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bool SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::actorReadyToFire ( SDFactor a  )  [private]

actorReadyToFire () The function returns true when the actor is ready to fire in state s. Else it returns false.

References c, CH_SPACE, CH_TOKENS, SDFport::getChannel(), SDFcomponent::getId(), SDFport::getRate(), SDFchannel::getSrcActor(), SDFport::getType(), SDFactor::portsBegin(), and SDFactor::portsEnd().

Referenced by execSDFgraph().

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void SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::clearStoredStates (  )  [inline, private]

References storedStates.

Referenced by execSDFgraph().

SDFtime SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::clockStep ( vector< SDFtime > &  startTime,
vector< uint > &  fireCnt,
SDFtime period,
TTime globalTime 
) [private]

clockStep () The function progresses time till the first end of firing transition becomes enabled. The time step is returned. In case of deadlock, the time step is equal to UINT_MAX.

References a, SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::State::actClk, currentState, g, SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::State::glbClk, and SDFgraph::nrActors().

Referenced by execSDFgraph().

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TDtime SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::computeThroughput ( const StatesIter  cycleIter  )  [private]

computeThroughput () The function calculates the throughput of the states on the cycle. Its value is equal to the average number of firings of an actor per time unit.

References SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::State::glbClk, and storedStates.

Referenced by execSDFgraph().

void SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::endActorFiring ( SDFactor a  )  [private]

endActorFiring () Produce tokens on all output channels and remove the actor firing from the list of active firings.

References SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::State::actClk, c, currentState, SDFport::getChannel(), SDFcomponent::getId(), SDFport::getRate(), SDFport::getType(), SDFactor::portsBegin(), SDFactor::portsEnd(), and PRODUCE.

Referenced by execSDFgraph().

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void SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::initOutputActor (  )  [private]

initOutputActor () The function selects an actor to be used as output actor in the state transition system.

References a, SDFgraph::actorsBegin(), SDFgraph::actorsEnd(), FSMSADF::computeRepetitionVector(), g, SDFcomponent::getId(), outputActor, and outputActorRepCnt.

Referenced by TransitionSystem().

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bool SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::releaseStorageSpaceSharedOutputBuffer ( SDFchannel c  )  [private]

releaseStorageSpaceSharedOutputBuffer () The function checks whether space must be produced on the shared output buffer. This is the case when the channel 'c' is the last channel to consume the token from the shared output buffer connected to the source of the channel. This condition is met when all outgoing channels of the source actor of the channel 'c' contain less tokens then the channel 'c'.

References a, CH, SDFport::getChannel(), SDFcomponent::getId(), SDFchannel::getSrcActor(), SDFport::getType(), SDFactor::portsBegin(), and SDFactor::portsEnd().

Referenced by startActorFiring().

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void SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::startActorFiring ( TimedSDFactor a  )  [private]

startActorFiring () Start the actor firing. Remove tokens from all input channels and add the actor firing to the list of active actor firings and advance sequence position.

References SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::State::actClk, c, CONSUME, CONSUME_SP, currentState, SDFport::getChannel(), TimedSDFactor::getExecutionTime(), SDFcomponent::getId(), SDFport::getRate(), SDFchannel::getSrcActor(), SDFport::getType(), SDFactor::portsBegin(), SDFactor::portsEnd(), PRODUCE_SP, and releaseStorageSpaceSharedOutputBuffer().

Referenced by execSDFgraph().

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bool SDFstateSpaceThroughputAnalysisNingGao::TransitionSystem::storeState ( State s,
StatesIter pos 
) [private]

storeState () The function stores the state s on whenever s is not already in the list of storedStates. When s is stored, the function returns true. When the state s is already in the list, the state s is not stored. The function returns false. The function always sets the pos variable to the position where the state s is in the list.

References storedStates.

Referenced by execSDFgraph().


Member Data Documentation


The documentation for this class was generated from the following files: